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Academic Year/course: 2017/18

534 - Master's Degree in Informatics Engineering

62228 - Computer Graphics and immersive multimedia environments


Syllabus Information

Academic Year:
2017/18
Subject:
62228 - Computer Graphics and immersive multimedia environments
Faculty / School:
110 - Escuela de Ingeniería y Arquitectura
Degree:
534 - Master's Degree in Informatics Engineering
ECTS:
6.0
Year:
1
Semester:
Second semester
Subject Type:
Compulsory
Module:
---

5.1. Methodological overview

The methodology followed in this course is oriented towards achievement of the learning objectives. A wide range of teaching and learning tasks are implemented, such as

  • The learning of concepts and techniques through theoretical classes, in which the participation of students will be encouraged.
  • The study of the course contents by the students, and participation in class when solving the proposed problems.
  • The preparation of practical assignments by the students, guided by the professors, that favor the assimilation of theoretical knowledge.

Please note that the course has both a theoretical and a practical orientation. Thus, the learning process emphasizes both student attendance to class and the elaboration of the practical assignments, as well as personal study.

5.2. Learning tasks

The course (150 hours) includes the following learning tasks: 

  • Classroom activities (50 hours). Seminars, problem solving, laboratory, visits, etc.
  • Practice and research assignments (65 hours).
  • Tutorials (5 hours).
  • Autonomous work and study (25 hours).
  • Assessment (5 hours).

5.3. Syllabus

The course will address the following topics:

Section 1:

  • Fundamentals of Computer Graphics and synthetic image generation
  • High quality Computer Graphics
  • Real time Computer Graphics

Section 2:

  • Light transport
  • Global illumination
  • Participating media

Section 3:

  • Virtual reality
  • Human-computer interaction
  • Populated environments

Section 4:

  • Multiview geometry modeling for computer vision
  • Structure from Motion (SfM)
  • Visual SLAM (Simultaneous Localization and Mapping)

5.4. Course planning and calendar

Classroom sessions (lectures, problem-solving, lab sessions) will take place in Campus Río Ebro.

Further information concerning the timetable, classroom, office hours, assessment dates and other details regarding this course, will be provided on the first day of class or please refer to the Center website.

5.5. Bibliography and recommended resources

Reference books:

  • "Computer Graphics. Principles and Practice, 3rd Edition". J. F. Huges et al. Addison Wesley. 2013. ISBN 978-0321399526.
  • "Real Time Rendering, 3rd Edition". T. Akenine-Moller et al. CRC Press. 2008. ISBN 978-1498785631.
  • "Physically Based Rendering: From Theory to Implementation, 2nd Edition". M. Pharr and G. Humphreys. Morgan Kaufmann. 2010. ISBN 978-0123750792.
  • "Realistic Image Synthesis Using Photon Mapping". H. Wann Jensen. A K Peters/CRC Press. 2001. ISBN 978-1568811475.
  • "Computer Animation, Algorithms and Techniques, 3rd Edition". R. Parent. Morgan Kaufmann. 2012. ISBN 978-0124158429.
  • "Affective Computing". R. Picard. MIT Press. 2000. ISBN 978-0262661157.
  • "Interactive Data Visualization: Foundations, techniques and applications". M. O. Ward et al. A K Peters/CRC Press. 2010. ISBN 978-1568814735.
  • "Design for information: An introduction to the histories, theories, and best practices behind effective information visualizations". I. Meirelles. Rockport Publishers. 2013. ISBN 978-1592538065.
  • "Computer Vision: Algorithms and Applications". R. Szeliski. Springer. 2010. ISBN 978-1848829343. http://research.microsoft.com/en-us/um/people/szeliski/Book/

Reference scientific journals: